Occupational Therapy Software
An innovative software designed specifically for occupational therapy with hand and upper extremity rehabilitation exercises for the Meta/Oculus Quest, Quest 2 or Quest 3 virtual reality headset.
Immersive Virtual Rehabilitation allows you to train hand function, upper extremity range of motion, activities of daily living, grasps or praxias… without using any controllers or special gloves!
Why is a software specifically designed for occupational therapy needed?
The Rehametrics virtual reality software provides an analytical methodology for training upper extremity and head range of motion. At the same time, patients will be immersed in an engaging virtual environment which will increase patient participation. Moreover, from the screen of an external computer, clinicians can follow -in detail- what their patients are doing within the virtual reality headset, while allowing them to make adjustments and changes in real-time on the ongoing session without having to interrupt it.
Why is a software specifically designed for occupational therapy needed?
Main benefits of an occupational therapy software
Clinically validated software
The Immersive Virtual Rehabilitation software from Rehametrics is a medical device that has the corresponding CE mark. Patients cannot hire this solution directly. It can only be used under the prescription and supervision of rehabilitation professionals.
Personalized rehabilitation treatments
The virtual rehabilitation exercises included in Rehametrics have numerous personalization options that allow clinicians to adapt prescribed sessions to the individual needs of each patient. Clinicians can modify exercise duration, difficulty and other parameters to personalize each exercise to the needs of each patient.
Increase patient motivation
Thanks to the immersive factor provided by virtual reality headsets, will ensure that patients remain focused during the task at hand, while participating in a more engaging rehabilitation exercise, which will result in a more enjoyable and fun experience. The use of gamification in rehabilitation (using videogames and similar techniques for therapy), will increase patient engagement during their rehabilitation sessions.
Full control for clinicians
Our solution enables clinicians to have full control at all times. On a computer screen, clinicians can simultaneously see whatever patients are doing within the Meta/Oculus virtual reality headset. Moreover, it enables clinicians to observe patient performance and, at the same time, perform session adjustments in real-time or to even change the exercise patients will use during the session.
Which patients can benefit from using Immersive Virtual Reality?
Rehametrics VR can be used to rehabilitate neurological patients to, for example, train a hemiplegic upper extremity but also, for physical therapy after a muskulo-skeletal injury. In other words, the Rehametrics virtual rehabilitation software can be used to train fine motor skills in any type of patient.
Increasingly more rehabilitation professionals are becoming familiar with the benefits of using videogames and gamification in therapy. As a result, in Rehametrics we decided to go even further by offering a software specifically designed for occupational therapy, which enables to train:
Main Benefits
Exercises for Virtual Reality Headsets
We are continuously working to improve and add features to our software, which means that the number and types of exercises available increases periodically. Here are a few examples of some of the currently available exercises:
Pincer Grasp
Wrist Range of Motion
Coordinated Hand Range of Motion
Clinical Goals
- Upper Extremity Range of Motion
- Pincer Grasp
- Hand-Eye Coordination
- Gross and Fine Motor Movements
- Activities of Daily Living
- Praxias
- Attention and Memory
- Categorization and other Executive Functions
Benefits for Occupational Therapists
Immersive virtual reality provides a more engaging and intensive training which, however, is not a substitute but rather a complement, for conventional therapy.
Using Rehametrics VR, occupational therapists have 40 rehabilitation exercises and 2 evaluation tests available: the Box and Block Test (BBT) and the Nine Hole Peg Test (9HPT). As a result, clinicians can also benefit from the use of a digital occupational therapy software by obtaining:
- Better treatment outcomes. By improving patient adherence and participation and automatically obtaining objective data on patient evolution.
- Making life easier for clinicians. Rehametrics offers pre-designed rehabilitation tasks, ready to be used. Our software will guide patients during the session with simple instructions and feedback.
- Actively searches for the optimum level of difficulty for each patient. Rehametrics analyzes patient performance during the session to adjust, at the same time, the level of difficulty of the task prescribed by the clinician. In this way, it is possible to use the optimum difficulty, the one that enables the best possible outcomes, in each session. However, clinicians can also modify -during the session, in real-time- the level of difficulty, the duration of each exercise as well as the type of object to be used, the level of movement precision requested by the software and many other exercise parameters.
- A way to differentiate from competitors. Enables clinicians to offer new, innovative and attractive service to their patients.
Frequently Asked Questions
What benefits does immersive virtual reality offer with respect to traditional phisyotherapy or occupational therapy?
- Sessions are more fun and engaging for patients, which will increase their motivation.
- Patient active participation during sessions, increases. Without realizing it, patients will make a greater effort and become more involved during the session.
- The Rehametrics VR software offers real-time augmented feedback during the session, providing an immediate and useful positive reinforcement.
- The simulation of activities in a safe environment, eliminates fear of making mistakes and frustration.
Why should I use the Rehametrics VR software instead of existing commercial games designed for virtual reality headsets?
There are many benefits offered by a software designed specifically for occupational therapy. Among them:
- Gamified exercises designed specifically with a rehabilitation purpose in mind. Each of them has a specific therapeutic goal.
- Enables a detailed adjustment of exercise difficulty, with several personalization options available for use with each patient.
- Clinicians can observe everything patients are doing, while adjusting the exercise from an external computer without having to interrupt the ongoing session.
- The rehabilitation delivered is more standardized, with several session variables available.
What do I need to start using a gamified virtual rehabilitation?
You only need a Meta/Oculus Quest or Quest 2 virtual reality headset, which offer hand tracking technology.
Once you have the required hardware available, it is possible to download the Rehametrics VR software from the Meta store and, finally, you will have to contact Rehametrics to hire a software license.
Nothing else is needed: no gloves, controllers or sensors. Similarly, you will not need to calibrate, disinfect or setup any other devices.
Is there scientific evidence that validates immersive virtual therapy?
Increasingly more clinical studies are showing the therapeutic benefits provided by immersive virtual reality.
For example, in upper extremity rehabilitation after a stroke, in the treatment of tremors or pain, or to facilitate the activation of mirror neurons…
Contact us and we can provide you with more specific information.
How does a gamified virtual rehabilitation work?
Clinicians can select the exercises they want to use with each patient, personalizing the duration and difficulty for each one of them.
Once the session is designed, patients can put on the virtual reality headset and start training.
There are exercises available for finger, wrist, hand, elbow and shoulder range of motion training within the gamified rehabilitation environments provided by applying videogame techniques.
How much control do clinicians have over the virtual rehabilitation app?
Thanks to the Rehametrics immersive virtual rehabilitation software, clinicians will know at all times what each patient is seeing and doing within the virtual reality headset from an external computer.
Clinicians have full control over the session, in real time, allowing them to make changes to the difficulty, duration or to switch the exercise all together.
Which patients can use a virtual reality headset in their rehabilitation sessions?
With all those patients that can benefit from performing upper extremity exercises, for the rehabilitation of both neurological and muskulo-skeletal patients.
As long as there are no contraindications or a clear rejection by the patient.