Immersive Virtual Reality

Immersive Virtual Rehabilitation enables clinicians to rehabilitate upper extremities, hands, the activities of daily living (ADLs), grasping or praxias using a completely new approach.

Immersive Virtual Reality for upper extremity and hand rehabilitation

This innovative therapy, has been designed by clinicians specifically for rehabilitation purposes. Enables an analytical approach to the rehabilitation of upper extremity and cervical mobility. Within its game-like environments, patients can train grasping activities without using gloves, joysticks or controllers and without having to disinfect or calibrate anything. Using a virtual reality headset (specifically the Oculus Quest and Oculus Quest 2 models), the Rehametrics VR application offers 15 rehabilitation exercises and 2 assessments tasks.

Main Benefits of Immersive Virtual Rehabilitation

Rehametrics offers exercises specifically designed for rehabilitation that use gamification techniques. Making rehabilitation fun serves as a therapeutic tool that increases patient motivation and participation, a key factor to obtain improved outcomes from the rehabilitation process.

Designed Specifically for Clinical Use

The Rehametrics Immersive Virtual Rehabilitation software, is a CE-marked medical device. Patients cannot hire it directly; it must always be used under the supervision and prescription of a rehabilitation professional.

Treatment Personalization

The virtual rehabilitation exercises available within Rehametrics contain numerous personalization options, that allow clinicians to adapt sessions to the needs of each patient. Rehabilitation professionals can adjust exercise duration, difficulty and many other parameters to each specific case.

Patient Motivation

Thanks to the immersive capability of virtual reality headsets, patients will be fully immersed in the game, enjoying a moment of fun, while completing the prescribed task. Gamification (the use of game techniques in therapy), will increase patient participation during the session.

Full Control for Clinicians

Our solution enables rehabilitation professionals to have full control at all times. On their computer screens, clinicians can see simultaneously whatever patients are doing on their Oculus headsets. Furthermore, our software enables montitoring patient performance during the session and, making adjustments or chaging exercises at any time.

Exercises for Virtual Reality Headsets

We are continuously improving and adding new functionality to our software. As a result, the number of available exercises will always increase. Below you will find examples of some of our exercises:

Pinch Grasp
Wrist Mobility
Coordinated Hand Mobility

Clinical Goals

The Rehametrics VR software, designed for virtual reality headsets, enables the delivery of rehabilitation sessions for neurological patients and for those individuals suffering from musculo-skeletal injuries, with the following clinical goals:
rehabilitacion inmersiva

Why Use Immersive Virtual Rehabilitation?

Immersive Virtual Reality enables the delivery of more attractive and intensive training, that does not replace, but rather complements traditional therapy. Here are some Frequently Asked Questions:
  1. Sessions are more stimulating and fun, which increases patient motivation.
  2. Facilitates active patient participation. Without realizing it, patients get more involved in therapy and work harder.
  3. Offers real-time augmented feedback. The use of positive reinforcement is powerful and immediate.
  4. Activity simulation is safe, eliminating fear of failure or frustration.
  1. These are videogames for rehabilitation, designed with a specific therapeutic goal in mind.
  2. It is possible to adjust the available levels of difficulty, personalizing each task for every patient.
  3. Clinicians can wathc everything the patient is doing while being able to adjust the session in real-time from their computer.
  4. Rehabilitation is more standardized, with controlled variables.

You need to have an Oculus Quest or Oculus Quest 2 virtual reality headset which offers hand tracking capabilities.

Once you have this hardware, you can download the Rehametrics VR application directly from the Oculus store and contact us to hire / activate your professional license.

You won't need anything else: no special gloves, joysticks or controllers. You won't have to disinfect, calibrate or setup any other equipment. 

More and more clinical studies are demonstrating how useful immersive virtual reality can be when used for therapeutic purposes.

For example, for upper extremity rehabilitation for stroke patients, for the treatment of tremors, to reduce pain, or to facilitate the stimulation and activation of mirror neurons...

Contact us if you would like us to send you some of these studies. 

Clinicians choose which tasks they want to prescribe to their patients, configuring their difficulty and duration.

Once a session is designed, patients can put on the virtual reality goggles and start training.

There are exercises to train finger, hand, wrist, elbow or shoulder range of motion, that also have the gaming factor provided by videogames.

Thanks to the specifically designed software for immersive virtual rehabilitation from Rehametrics, clinicians will be able to see everything their patients are doing within the headset on their PC.

They will have real-time control over the tasks performed by their patients, being able to make changes to task difficulty or duration or to the type of task itself.

All those patients that can benefit from using upper extremity exercises, both in the rehabilitation of neurological patients as well as for those suffering from musculo-skeletal conditions.

As long as there are no contra-indications or a clear rejection by a patient.

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