VR MODULE

Occupational therapy software

It combines immersive virtual reality and mixed reality to personalise treatments and monitor patient progress. It includes over 70 exercises for the upper limbs, hands and activities of daily living, with hand tracking that allows for natural hand movements.

The limitations of conventional occupational therapy

Traditional clinical practice presents three barriers that compromise therapeutic outcomes:

Reduced adhesion

Repetitive handling tasks demotivate patients and lead to an increase in treatment non-adherence

Limited control

Assessing manipulative behaviour in real time relies on direct observation by the therapist

Slow customisation

Manually adjusting the difficulty of each task during the session disrupts the therapeutic flow

Rehametrics VR addresses all three with a single, integrated system.

What is the Rehametrics VR Module?

The Rehametrics VR Module is designed for immersive rehabilitation of the upper limb and training in activities of daily living. It combines therapeutic exercises, functional tasks and standardised assessments to help clinicians work on patients’ sensorimotor recovery, coordination, manipulative skills, motor control and functionality in meaningful contexts.

Through immersive virtual reality and mixed reality, patients interact naturally with virtual objects and environments using hand tracking, without the need for controllers, sensors or gloves. Compatible with Meta Quest 3 and 3S, the system automatically adapts the difficulty of the exercises to the patient’s performance to maintain an optimal level of therapeutic challenge.

In five steps, from the intervention to the report:

Define clinical objectives based on the patient’s motor and functional profile

Select exercises tailored to your condition and manual dexterity

The patient works whilst wearing the glasses and the therapist sees exactly what the patient sees in real time on their computer

The difficulty level is adjusted automatically or manually during the session without interrupting it

A detailed clinical report is generated upon completion, including response times, performance and biomechanical parameters.

Result: a more immersive, more measurable form of therapy that is fully tailored to the patient.

What you can treat

Rehametrics VR is suitable for a wide range of clinical profiles and conditions, whether in the clinic or at home, from the first session right through to discharge.

Stroke and acquired brain damage

Functional recovery of the upper limb in patients with hemiparesis following a stroke, traumatic brain injury or acquired brain injury. Immersive environments facilitate intensive repetition of movements aimed at functional goals and enhance adherence to treatment.

Spinal cord injury

Training to improve reach, manipulation, coordination and upper limb function in patients with incomplete spinal cord injury. The exercises can be adapted to each patient’s motor level and residual abilities.

Parkinson's disease

Specific programmes designed to improve range of motion, speed of movement, coordination and manual dexterity. Virtual reality facilitates more intensive and motivating training to combat bradykinesia and functional limitations.

Multiple sclerosis

Interventions aimed at improving coordination, motor precision, movement control and upper limb function, automatically adapting the level of difficulty to the patient’s clinical condition.

Musculoskeletal injuries of the upper limb

Rehabilitation of the shoulder, elbow, wrist and hand following surgery, trauma or degenerative conditions. The system enables patients to work on mobility, coordination and functional recovery through progressive and measurable exercises.

Hand injuries and hand surgery

Recovery following fractures, tendon or nerve injuries, or surgical procedures. The exercises help to improve dexterity, fine motor skills, finger mobility, precision and functionality in everyday activities.

Cerebral palsy in children and paediatric neurology

Functional upper-limb training using gamified activities tailored to children and adolescents. The immersive experience boosts motivation and encourages active participation during therapy.

Active ageing and functional prevention

Programmes aimed at maintaining manual dexterity, hand-eye coordination and functional independence in older people, promoting active and healthy ageing.

Activities of daily living (ADLs)

Targeted work on functional tasks such as reaching, handling objects, bimanual coordination and motor sequencing, with the aim of improving independence in everyday activities.

What does the VR Module do?

The VR Module focuses on upper limb rehabilitation, manipulative skills and functional independence, with objective monitoring of each variable, without the need for prior calibration and without interrupting the session.

Rehametrics VR in action

Find out how neurorehabilitation professionals use virtual reality headsets to design personalised sessions, record motor performance and generate automatic clinical reports – all in real time.

Results that matter

The data from each session helps to personalise treatment and measure progress.

For the patient

For professionals

PROFESSIONAL OPINIONS

"Virtual reality has become an essential tool in occupational therapy. It enables us to create functional and safe environments that promote neuroplasticity, boost patient motivation and help overcome the fear of movement. As well as improving adherence to treatment, it delivers measurable results in terms of motor function and independence, making rehabilitation more effective and evidence-based."

Alex Ibars Gordillo

Occupational Therapist
 · MútuaTerrassa University Hospital

More than 450 centres are already using Rehametrics

Who is it for?

Occupational therapists in private practice or hospital departments

Acquired Brain Injury and Neurorehabilitation Units

Upper limb musculoskeletal rehabilitation services

Day centres and care homes offering functional stimulation programmes

Professionals looking to stand out with technology that has a significant clinical impact

Data supporting the system

Clinicians from various specialities are already using Rehametrics VR in their day-to-day practice.

30%

More rehabilitation sessions

Centres using Rehametrics report 30 per cent more therapeutic activity per session compared with conventional rehabilitation.

89%

Greater involvement in therapy

89 per cent of patients show greater motivation and active participation during exercises using Rehametrics.

100

Clinical variables per session

Over 100 biomechanical and functional variables are recorded automatically during each session, without any manual intervention by the clinician.

Hassle-free implementation

You don’t need to refurbish your premises or undergo lengthy technical training. The system is intuitive from the very first use, for both the practitioner and the patient.

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Virtual reality headset

Meta Quest 2, Quest 3 or Quest 3S. No controllers, gloves or additional accessories required

Therapist's computer

Real-time session monitoring and control directly from the professional's screen

No extra infrastructure

Quick set-up, compatible with your existing space: in the clinic, therapy room or at home

BBT
Box and Block Test

Standardised manual dexterity assessment included in the system

9HPT
Nine-Hole Peg Test

Objective measurement of fine motor coordination integrated into every report

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Practical recommendation

Suitable regardless of patient mobility level: standing, seated or lying down.

Start measuring what your rehabilitation can achieve

No controls. No calibration. No need to change the space you already have.
Talk to our team, get answers to your clinical queries and see the system in action in a live demo tailored to your patient profile.

Medical device with CE marking. Designed and clinically validated for use under professional supervision.

Resources for rehabilitation professionals

Clinical articles, user guides and case studies to help you get the most out of digital treatment.

Types of virtual reality in rehabilitation: immersive versus non-immersive

Intensity in therapeutic exercise: how to adjust the workload for patients with musculoskeletal pain

Virtual reality in paediatric rehabilitation: clinical applications and the use of digital platforms

Frequently Asked Questions

Yes. Rehametrics VR is a CE-marked medical device, clinically designed and validated for supervised use by healthcare professionals.

No. The system guides the patient with straightforward instructions throughout the entire session — with no prior technical knowledge or learning curve required.

Yes. The clinician prescribes the programme, allowing the patient to continue their rehabilitation at home with the VR headset whilst maintaining remote monitoring through the platform.

Joint range of motion, manipulative precision, response time, performance in ADLs, and session-by-session progress, including results from standardised BBT and 9HPT assessments.

No. It complements and enhances conventional therapy — adding immersion, objective data, and increased therapeutic intensity without replacing professional clinical judgment.

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