Augmented rehabilitation for physiotherapy and neurorehabilitation

Augmented rehabilitation combines therapeutic exercises, motion sensors and real-time visual feedback to improve adherence, provide objective performance metrics and facilitate more dynamic therapies in clinical and home settings.

What is augmented rehabilitation?

Augmented rehabilitation is a form of therapy that uses interactive technologies to enhance the performance of exercises through visual stimuli, motion tracking and real-time feedback.

Unlike immersive virtual reality, the patient remains in direct contact with the physical environment whilst interacting with digital elements displayed on screen or integrated into the therapeutic exercise.

Gamification turns therapeutic exercises into more motivating experiences, encouraging greater adherence to treatment, more repetitions per session and more precise execution of movements. It is particularly useful in physiotherapy, functional rehabilitation and neurorehabilitation.

Rehametrics combines gamification, augmented reality and biomechanical analysis to offer personalised rehabilitation programmes that boost patient motivation and provide healthcare professionals with objective data on each session, whether in the clinic or at home.

Augmented rehabilitation, virtual reality and mixed reality

Although they are often grouped together under the term ‘virtual reality’, there are significant differences between these forms.

Technology Features Common clinical use
Augmented rehabilitation Exercises in a real environment with digital feedback Physical therapy, mobility, balance, upper limb
Immersive virtual reality Completely virtual environment using VR headsets Neurorehabilitation, pain, motor training
Mixed reality Virtual elements integrated into a physical environment Gait, balance, occupational therapy

Augmented rehabilitation or non-immersive virtual reality tends to have a gentler learning curve and a high level of tolerance, particularly in geriatric patients, those with musculoskeletal conditions, or those with a low tolerance for full immersion.

How does non-immersive virtual reality therapy work?

Current systems use sensors or motion cameras to record the patient’s activity and provide immediate feedback during the therapy session.

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Motion capture

Depending on the system, tracking can be carried out using:
  • RGB or depth cameras
  • Body sensors
  • Optical tracking
  • Biometric detection
  • Handheld devices
This allows for the recording of range of motion, speed, accuracy, symmetry and the functional quality of the exercise.

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Real-time feedback

 

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Clinical platform

Systems such as Rehametrics Físico incorporate:
  • Customisable therapeutic exercises
  • Clinical metrics
  • Professional dashboards
  • Longitudinal monitoring
  • Continuity between the clinic and the home

Benefits compared with conventional rehabilitation

Greater patient involvement

Visual interaction and immediate feedback increase engagement and adherence to treatment.

Objective metrics

Automatic motion capture enables functional parameters to be recorded consistently and over time.

Higher exercise intensity

Exercises can be carried out with greater intensity and consistency whilst maintaining motivation and supervision.

Accessible implementation

Many systems require only a screen and motion sensors, making clinical integration easier.

In-person and home use

Augmented rehabilitation can be used both in clinical practice and in supervised telerehabilitation programmes.

Clinical applications

Augmented reality is now used across a wide range of clinical settings.

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Neurorehabilitation

Used in the treatment of stroke, acquired brain injury, Parkinson’s disease and other neurological conditions, with a focus on functional and motor recovery.

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Musculoskeletal rehabilitation

For use on the shoulder, knee, hip and spine, and for post-surgical recovery.

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Balance and fall prevention

Programmes focusing on postural control, stability and functional training.

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Geriatrics

Particularly useful for patients who require functional exercises involving low levels of technological complexity.

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Paediatrics and neurodevelopment

Interactive environments facilitate adherence to treatment and patient engagement.

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Telerehabilitation

Digital systems make it possible to supervise home-based programmes and monitor clinical progress remotely.

Clinical technology versus recreational systems

Not all interactive systems used in rehabilitation have a clinical purpose. There are significant differences between adapted video games, recreational platforms, and software designed specifically for rehabilitation.

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Not recommended for clinical use

Adapted video games and recreational platforms

Designed for entertainment, without clinical objectives or therapeutic metrics.

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✓ Recommended for rehabilitation

Software designed specifically for rehabilitation

With clinical criteria, therapeutic customization, and objective metrics, such as Rehametrics Physical.

Clinical utility depends on:
  • Therapeutic customization
  • Objective measurement
  • Professional supervision
  • Clinical traceability
  • Adaptation by pathology

Platforms like Rehametrics Physio have been developed specifically to integrate these functionalities into the standard clinical workflow.

Use cases and centres of excellence

Augmented reality is increasingly used across a wide range of clinical settings:

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How to integrate digital therapy into hospitals and rehabilitation centres

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Digital group activities in geriatric physical rehabilitation: clinical applications in care homes and day centres

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Explore how to apply augmented rehabilitation in physiotherapy and neurorehabilitation

Find out how platforms such as Rehametrics Físico enable the integration of interactive exercises, clinical metrics and digital monitoring in hospitals, clinics and home-based programmes.

Frequently Asked Questions

Augmented rehabilitation keeps the patient within the real physical environment while incorporating interactive digital stimuli. Immersive virtual reality uses headsets that generate a completely virtual environment.

Usually a screen, motion sensors or cameras, and a specialized clinical platform.

Yes. Many systems allow for remotely supervised therapeutic continuity.

Stroke, Parkinson's disease, musculoskeletal rehabilitation, balance, geriatrics, and other functional and neurological conditions.

No. It acts as a complementary tool within the rehabilitation process.

Greater feedback, objectification of movement, and improved therapeutic adherence.

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