Immersive virtual reality is a very useful tool in physical and cognitive rehabilitation. However, it is often difficult to find easy exercises for virtual reality There are a large number of apps and games for Meta Quest and other devices, and not all of them are suitable for people with dementia, post-stroke or reduced mobility.
Also, since this is a relatively recent technology, acceptance of this technology during the sessions may be lower.
Who can use immersive virtual reality?
Anyone who has certain cognitive and behavioral skills preserved may be a candidate for immersive virtual reality.
If we bring our patient gradually closer to the virtual reality experience, it will generate less rejection. Likewise, with activities specifically designed for people with neurological or musculoskeletal pathologies, we can reduce dizziness with virtual reality.
Patients who are candidates for virtual reality include:
- Patients with mild cognitive impairment
- Patients with mild to moderate stage dementias
- Patients with physical and cognitive symptoms after a stroke, provided they do not have behavioral issues or hallucinations.
- Patients with nervous system disorders such as multiple sclerosis, amyotrophic lateral sclerosis, Parkinson, cerebral palsy, spinal cord injury, etc.
- Patients with afflictions of the musculoskeletal system.
Which professionals can use virtual reality?
- Occupational therapy or Ergotherapy.
- Physiotherapy or Kinesiology.
- Neuropsychology.
Easy exercise protocols for virtual reality
Rehametrics has a variety of pre-made protocols for different patients. These protocols are sessions designed by clinical experts that are adjusted to the specific needs and affected functions depending on patient and pathology.
We have developed different sessions with easy activities to intervene both cognitively and physically with immersive virtual reality.
Example of easy exercises for virtual reality
Reach and reaction speed
The patient must pop all the bubbles that appear around him.
Sustained attention and reach
In this activity, you must touch all the balls that appear in front of the patient before they disappear.
Basic activities of daily living
In a virtual environment, the patient must fill a glass, drink, as well as eat. This can improve movement, praxia and activities of daily living.
Processing speed and coordination
The objective of this activity is to touch balls of one color with one hand and balls of another color with the other hand.
Placing objects horizontally
An activity
Speed, coordination and attention
In this exercise in a virtual environment, the patient has to use one hand to grasp a hammer and hit only turtles of the same color.
Likewise, our activities are highly customizable, with the therapist being able to control the level, time, distractors and grip mode of the objects in the virtual environment.