Mixed reality in rehabilitation: interacting with virtual environments without losing touch with the real world

Mixed reality in rehabilitation: interacting with virtual environments without losing touch with the real world

What is mixed reality in rehabilitation

Mixed reality in rehabilitation is a form in which the patient interacts with virtual elements whilst keeping their physical environment visible.

Unlike immersive virtual reality, where the environment is entirely digital, mixed reality enables the performance of therapeutic tasks whilst maintaining spatial references a14> therapeutic tasks whilst maintaining real spatial references.

In the update 2026 of Rehametrics VR, this modality is introduced as a new environment for intervention within the clinical activities .

Table of contents

The difference between immersive virtual reality, mixed reality and augmented reality

In this update, it is advisable to distinguish clearly between three types of environment:

Immersive virtual reality Augmented reality
Type of environments What does the Patient see What does the Patient interact with Clinical Application
Environment completely virtual Virtual Objects Training structured and tasks simulated
Mixed Reality Real environment + virtual elements Virtual objects Tasks with spatial reference in the real world
Real environment Real objects + digital support Manipulation and tasks with physical objects

The 2026 update incorporates both mixed reality as well as augmented reality, expanding the environments available for intervention .

Why seeing the real environment changes the intervention

Keeping the physical environment visible alters the performance of the task and the way in which the patient interacts with the stimuli.

Spatial orientation

The patient retains references:

  • seating arrangement
  • distances
  • relationship with the environment

This facilitates tasks that require spatial awareness and movement in space.

Postural control and safety

The actual visual reference allows you to:

  • greater stability when standing
  • less disorientation
  • better adaptation in patients with poorer motor control

In addition, the system automatically detects whether the patient is sitting or standing, adjusting the activity to the context .

Perception–action integration

The patient perceives virtual stimuli but acts within a real physical environment.

This promotes a more direct relationship between:

  • visual perception
  • planning motor
  • execution of the movement

Applications in clinical settings of mixed reality technology

Mixed reality expands the possibilities of immersive virtual reality without replacing it.

Rehabilitation musculoskeletal

  • Range in real space
  • Control of directed movement
  • Work on mobility with a focus on spatial aspects

Neurological rehabilitation

  • Attention and processing speed
  • Hand–eye coordination
  • Cephalic control

Geriatrics and balance

  • Working in a standing position with greater safety
  • Reaction training
  • Reduction of fear of movement

Functional rehabilitation

  • Dynamic exercises involving movement
  • Integration of movement and decision-making processes
  • Progression towards environments that are more complex

Mixed reality activities in Rehametrics VR 2026 release

The update introduces this feature to both new activities and existing exercises.

New activities in mixed reality

The following tasks are included focusing on:

  • reaction speed time
  • coordination
  • attention
  • movement in space

These activities enable patients to work with virtual stimuli whilst moving around in their real-world environment

Activities that already exist which incorporate a blended learning environment blended learning

This feature is being added to several exercises that were already available.

This allows you to:

  • maintain treatment goals
  • change the environment of the application
  • make progress without changing the core task

Mixed reality versus immersive virtual reality

Both settings are complementary and should be chosen according to the therapeutic objectives.

Mixed reality enables:

  • keep in mind the real-world context
  • facilitate tasks whilst standing
  • reduce disorientation
  • work in settings closer to the clinical environment

Immersive virtual reality allows you to:

  • create environments that are fully controlled
  • isolate stimuli
  • work on complex simulated tasks

How treatment planning changes

Option 1: Configuration of the environment for the functional transfer

The introduction of mixed reality allows the environment to be adjusted without necessarily modifying the activity.

One possible clinical course is:

  1. Immersive Virtual reality → learning of the task
  2. Realidad mixta → ejecución con referencia real
  3. Real-world environment → functional application

This facilitates a more gradual transition to real-life situations.

Option 2: how to introduce virtual reality

The incorporation of virtual reality can be viewed as a progression according to the level of tolerance of the patient.

Phase 1: Mixed reality

Enables starting the work with virtual stimuli whilst keeping the real environment visible.

  • Greater security
  • Better spatial awareness
  • Useful in early sessions

Phase 2: Immersive virtual reality

Enables greater control over the environment and the complexity of the task.

  • Greater intensity
  • Greater cognitive load
  • Simulated environments

Phase 3: Functional transfer

Application of what has been learnt in real-life situations.

  • Integration into functional tasks
  • Generalisation of learning

Interaction with augmented reality in this update

In addition to mixed reality, the update includes augmented reality, designed for tasks involving real-world objects.

The key difference is:

  • Mixed reality → interaction with virtual objects in a real environment
  • Augmented reality → interaction with real objects using digital technology

Both approaches allow you to work in contexts that are closer to real-world practice, but with different focuses.

Frequently Asked Questions

No. They are complementary environments that are used depending on the therapeutic objective.

Not necessarily. The patient interacts with virtual objects, even though they see the real environment.

Mixed reality maintains the structure of virtual tasks, whilst augmented reality introduces physical objects as part of the activity.

It can be particularly useful when:

  • there is instability or a risk of imbalance
  • there are difficulties with spatial orientation
  • the patient does not cope well with immersive environments
  • Virtual reality is first introduced

Yes, particularly in patients with:

  • disturbances in balance
  • risk of disorientation
  • lower tolerance to immersion

Yes, especially in profiles where:

  • spatial orientation is key
  • Total immersion can lead to confusion
  • se requiere un entorno más reconocible
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