Occupational therapy exercises for fine motor skills

Rehametrics offers more than 30 occupational therapy exercises designed specifically to rehabilitate patients' fine motor skills.

How Rehametrics supports fine motor rehabilitation

Activities adapt automatically to the patient's performance: if the patient improves, difficulty increases; if they struggle, the system reduces the demand to maintain an appropriate therapeutic level.

Persona colocando pantallas de lámpara en un ejercicio de vida diaria

More than 30 fine motor exercises

A selection of available exercises. Functional, interactive tasks targeting grip, bimanual coordination and motor control and many more.

Techo de una cocina virtual usado en un ejercicio de actividades cotidianas
Kitchen
Puerta en un entorno virtual usada en un ejercicio de orientación
Hand mobility
Mano colocando un objeto sobre una mesa de madera
Object placement
Entorno morado con formas geométricas en un ejercicio de movilidad articular
Metacarpophalangeal (MCP) joints
Manos sujetando una prenda de ropa en un ejercicio de tender la ropa
Hanging laundry
Bloques de colores en una cuadrícula durante un ejercicio de apilar objetos
Stacking objects
Objeto sostenido en un ejercicio virtual relacionado con comer y beber
Eating and drinking
Teclado de piano en pantalla durante un ejercicio de rehabilitación
Finger dissociation
Objeto giratorio en un entorno oscuro durante un ejercicio de praxias
Motor praxis

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More exercises

Objective rehabilitation tracking

Rehametrics automatically records clinical metrics for every session. This allows the therapy team to monitor patient progress objectively and adjust the treatment plan accordingly.

Correct responses
Errors
Response time
Difficulty level

Key benefits

Rehametrics helps increase patient engagement and adherence throughout the rehabilitation process.

Improved function and adherence

Exercises designed specifically for occupational therapy that enhance functional outcomes and increase patient engagement.

Objective session data

The platform automatically records correct responses, errors, response times and difficulty levels, enabling more precise progress monitoring.

More therapeutic repetitions

The interactive, gamified component boosts patient motivation and makes it easier to achieve a higher number of therapeutic repetitions per session.

Discover our virtual reality solution for occupational therapy

Find out how hospitals and clinicians use Rehametrics to work on fine motor skills, functional rehabilitation and activities of daily living through personalised therapeutic exercises and virtual reality.

Frequently asked questions

Fine motor skills are the ability to perform precise, coordinated movements with the hands and fingers. These skills are essential for everyday activities such as writing, buttoning a shirt, using cutlery, cooking or handling small objects. When a patient experiences a neurological or orthopaedic injury, or a prolonged period of immobilisation, these abilities can be significantly affected, limiting their independence and quality of life. Occupational therapy uses targeted exercises to restore strength, coordination and upper limb function. Virtual reality can now complement these treatments by increasing motivation, the number of repetitions, and the patient's active participation.

Loss of fine motor skills can occur across a wide range of neurological and musculoskeletal conditions, including:

  • Stroke
  • Parkinson's disease
  • Multiple sclerosis
  • Cerebral palsy
  • Spinal cord injuries
  • Peripheral neuropathies
  • Hand tendon injuries
  • Wrist and hand fractures
  • Complex regional pain syndrome
  • Chronic pain and kinesiophobia
  • Upper limb trauma

In many cases, the issue is not purely muscular. Patients may also present with impaired motor control, loss of cortical representation, fear of movement (kinesiophobia), or difficulty integrating the affected limb into functional activities.

No. It is a complementary tool that helps increase therapeutic intensity, motivation and patient engagement.

The key difference is the level of patient involvement. Gamification and immediate feedback increase adherence and the number of repetitions completed during each session.

Yes. It is currently used in neurological, geriatric and musculoskeletal rehabilitation with patients of varying ages and functional levels.

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