Mixed reality in rehabilitation: what it is and how it is used

Mixed reality combines the physical environment with digital elements during rehabilitation, facilitating more immersive and personalised therapies that are tailored to different care settings.

What is mixed reality as applied to rehabilitation?

Mixed reality (Mixed Reality or MR) is a technology that combines interactive virtual elements with the perception of the real physical environment. Unlike immersive virtual reality, where the user is completely isolated within a digital environment, mixed reality allows the user to maintain visual contact with the physical space and with the people present during the therapy session.

Mixed reality is becoming particularly important in areas such as gait training, balance training, occupational therapy, functional rehabilitation and cognitive-motor programmes.

Differences between mixed reality, virtual reality and augmented rehabilitation

Although they share similar technologies, there are significant differences between these approaches.

Technology Features Common clinical use
Mixed reality Visible physical environment + interactive virtual objects Gait, balance, occupational therapy
Immersive virtual reality Completely virtual environment using VR headsets Neurorehabilitation, pain, motor training
Augmented rehabilitation Digital feedback on exercises in a real environment Physical therapy, mobility, upper limb

Mixed reality occupies a middle ground between full immersion and conventional digital therapies.
This may offer clinical benefits for patients who require constant visual reference to their surroundings, need functional physical interaction, or have a low tolerance for full immersion.

How mixed-reality rehabilitation works

Mixed reality systems use headsets with passthrough cameras and spatial tracking capabilities to superimpose digital content onto the physical environment.

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Mixed reality headsets

Devices such as the Meta Quest 3 and 3S virtual reality headsets allow users to view their real-world environment in real time, incorporate three-dimensional virtual elements, detect movement and spatial position, and combine physical and digital interaction within the same session. This facilitates exercises in which the patient walks within a real-world space, interacts with virtual objects, maintains postural awareness and performs contextualised functional tasks.

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Clinical software

The therapeutic functionality depends on the software used. Platforms such as Rehametrics include:
  • Interactive therapeutic exercises
  • Motion tracking
  • Clinical metrics
  • Professional dashboards
  • Customisation according to condition and therapeutic goals

Integration in hospitals and rehabilitation centres

Clinical integration depends not only on the degree of immersion, but also on how the system is designed and how it fits into the centre’s workflow.

Non-immersive virtual reality systems can be easily integrated into conventional sessions, particularly when the aim is to combine visual feedback, therapeutic supervision and motor or functional exercises within the usual clinical setting.

The decision should therefore not be framed as a choice between simplicity and complexity, but rather as a therapeutic choice: what kind of experience does the patient need, and which format is best suited to the treatment objective?

Benefits of mixed reality in rehabilitation

Greater functional safety

The patient retains a visual perception of their physical surroundings, which is particularly useful in walking and balance exercises.

Integration of functional tasks

It enables pupils to practise movements and activities in contexts that are closer to real-life situations.

High level of therapeutic interaction

Interactive virtual objects increase engagement and feedback during the session.

Gradual adaptation

A hybrid approach may prove more tolerable than complete immersion in certain clinical profiles.

Potential for home-based rehabilitation

Standalone monitors facilitate continuity of care outside the healthcare centre.

Clinical applications

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Coordination and balance

One of the areas with the greatest potential for clinical application, particularly in neurorehabilitation and geriatrics.

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Occupational therapy

Integration of functional tasks and contextualised activities within the actual physical space.

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Stroke and acquired brain damage

Combined motor and cognitive training in interactive environments.

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Parkinson’s and neurological disorders

Applications in functional mobility, coordination and dual-tasking.

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Musculoskeletal rehabilitation

Use in functional exercises and movement control.

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Paediatrics and neurodevelopment

Interactive elements can improve adherence to treatment and patient engagement.

From consumer technology to clinical use

Currently, recreational applications, technological demos, and platforms designed specifically for clinical rehabilitation coexist in the market.

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Not recommended for clinical use

Recreational applications and technological demos

Designed for entertainment or hardware exploration, without clinical goals or therapeutic metrics.

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✓ Recommended for rehabilitation

Platforms designed specifically for clinical rehabilitation

With clinical criteria, therapeutic customization, and objective metrics, such as Rehametrics.

Solutions like Rehametrics allow for adapting this technology into structured and supervised therapeutic programs.

Use cases

SEE MORE
Types of virtual reality in rehabilitation: immersive versus non-immersive

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How to integrate digital therapy into hospitals and rehabilitation centres

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Virtual rehabilitation in neurorehabilitation

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Digital group activities in geriatric physical rehabilitation: clinical applications in care homes and day centres

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Explore how to apply mixed reality in clinical rehabilitation

Find out how platforms such as Rehametrics enable the integration of physical and virtual environments into neurorehabilitation, physiotherapy and telerehabilitation programmes.

Frequently Asked Questions

Mixed reality keeps the patient within the real physical environment while incorporating interactive virtual objects. Immersive virtual reality uses headsets that generate a completely virtual environment, isolating the user from the physical space.

It allows for maintaining visual reference of the environment, working on contextualized functional tasks, and increasing therapeutic interaction with good clinical tolerance.

Mainly standalone headsets with passthrough cameras and spatial tracking, such as Meta Quest 3 and 3S.

Yes. Standalone headsets allow for therapeutic continuity outside the healthcare center, within supervised programs.

No. It acts as a complementary tool within the rehabilitation process, not as a substitute for conventional therapy.

Stroke, Parkinson's disease and other neurological disorders, musculoskeletal conditions, balance disorders, and neurodevelopmental programs in pediatrics.

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